Spaceman Workshop
- Isabella Maldonado
- Jul 7, 2022
- 3 min read
Updated: Feb 9
What was the project?
Spaceman was a live one-hour workshop session. For this session, participants were taught step-by-step how to use Articulate Storyline 360 to create a video game as a way to develop a deeper understatement of the program. Once the workshop was completed it was uploaded to YouTube so individuals who could not attend the session could watch it at a later date.
Audience: Instructional Designers wanting to improve their Articulate Storyline 360 skills
Responsibilities: Instructional Design, eLearning Development, Graphic Design, UX/UI Design
Tools Used: Articulate Storyline 360, Figma, Adobe Illustrator, Airmeet, Google Drive, Youtube
The Problem and the Solution
Instructional designers who use Articulate Storyline 360 often find the initial learning curve overwhelming. Despite being a powerful tool for developing eLearning content and a valuable asset sought by employers, mastering Articulate Storyline 360 can be challenging.
To address this, I analyzed which features students struggled with the most. I identified that a one-hour workshop focused on the trigger and variable features in Articulate Storyline 360 would significantly boost new users' confidence and abilities in using the program.
The Process
Once I determined the main focus of the workshop, I began developing the project. I chose a simple game as the optimal project because it allowed me to cover all necessary details of each feature and demonstrate how these features interact within a project.
First, I sketched the project’s wireframe on paper. Then, I created the first draft of the project in Figma, where I developed a prototype to demo the project layout.
After completing the prototype, I reviewed it and made revisions based on feedback. One suggestion was to provide an incomplete version of the project for participants, so they wouldn't need to start from scratch. This approach allowed the workshop to focus solely on the triggers and variable aspects of the project rather than project development.
With the revised prototype, I developed the project in Articulate Storyline 360.
Next, I created the necessary handouts for the workshop, including the incomplete version of the project and a copy of the visuals we would use. Once all the handouts were ready, I uploaded them to Google Drive for participants to download and use during the workshop.
The Visual Mockups and Interactive Prototype
The project development started with a hand-sketched guide. I wanted to create quick guide on how the user would interact with the game. This sketch also acted as guide on all the assets needed for this project. Then, I moved to Figma to create an interactive prototype . During this phase, I also developed the graphics for the project in Adobe Illustrator. After reviewing the prototype and incorporating feedback, I created the playable game in Articulate Storyline 360.
Sketch

Interactive Prototype

Playable game
The Results
Over 30 students attended the workshop virtually, and the replay currently has over 800 views on YouTube.
Reflection
The process and presentation of this workshop have provided me with new experiences and insights.
Prototype: This workshop showed me that while the final presentation of a workshop is important, the first draft and prototype are crucial steps in the development and progress of the project. In the future, I look forward to creating more prototypes.
Presentation: This workshop pushed me to continue to develop my presentation skills. I feel more confident presenting a virtual seminar and look forward to presenting new projects and workshops in the future.
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